AI Insights · Timothy · January 2024
Top 5 Cartoon Fantasy Games on iOS in Spain Q4 2023
Discover the performance trends of the top 5 cartoon fantasy games on iOS in Spain during Q4 2023, including downloads, revenue, and active users.
The fourth quarter of 2023 saw interesting trends for the top 5 cartoon fantasy games on iOS in Spain. Here's a breakdown of their performance in terms of downloads, revenue, and weekly active users.
Monkey Land from Han Song Ey Jo had a remarkable quarter. The game saw a rapid rise in downloads, starting from 270 in mid-October to peaking at over 135K in the final week of December. Revenue grew steadily, beginning at $13 in mid-November and climbing to $78 by the end of December. Weekly active users also surged significantly, from 263 to nearly 583K throughout the quarter.
King's Candy Crush Saga maintained stable performance in revenue, ranging from $120K to $141K, with a peak in early December. Downloads fluctuated, starting at around 5.4K at the beginning of the quarter, dipping to a low of 3.3K in early November, and ending with a boost to nearly 7.9K at the end of December. Weekly active users hovered between 80K and 90K, with a notable increase in the last week of December to about 88K.
Nintendo's Mario Kart Tour experienced a modest performance in revenue, fluctuating between $420 and $839 throughout the quarter. Downloads saw slight variations, starting at around 2.9K and ending at 4.4K. Weekly active users remained relatively stable, ranging from 23K to 32K, with a peak at the end of December.
Pokémon GO by Niantic, Inc. had a varied quarter. Revenue showed a general decline from $26K in late September to $11K in the last week of December. Downloads also saw a decrease, starting at 3.7K and ending at 3.1K. Weekly active users followed a downward trend from 252K to 198K by the end of the quarter.
Finally, Super Mario Run from Nintendo Co., Ltd. saw consistent revenue growth, starting at $268 in late September and reaching $598 by the end of December. Downloads showed some fluctuations, beginning at 1.7K and peaking at 3.4K. Weekly active users remained steady, ranging from 10K to 12K throughout the quarter.
These insights are derived from Sensor Tower data, providing a detailed look at the performance of these popular games. For more in-depth analysis, visit Sensor Tower.